AI Insights · Timothy · April 2022
Top 5 Maze Games on iOS in Central America: Q1 2022 Performance
Discover the performance trends of the top 5 maze games on iOS in Central America during Q1 2022, including downloads, revenue, and active user data.
During the first quarter of 2022, the top 5 maze games on the iOS platform in Central America exhibited varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared:
Multi Maze 3D from Crazy Labs saw a steady decline in weekly downloads, starting from approximately 6.9K at the end of December and dropping to just over 500 by the end of March. Active users also decreased from 17.6K to around 5.1K over the same period. The game did not generate any revenue during this quarter.
Diggy's Adventure: Pipe Games by Pixel Federation Games had a modest revenue peak of about $1K at the end of December, but this figure dropped sharply, fluctuating around lower values for the rest of the quarter. Downloads peaked at nearly 1.6K at the end of January but dwindled to single digits by the end of March. Active users saw a high of 3.2K at the end of January but gradually decreased to around 1.7K by the end of the quarter.
Roll the Ball® - slide puzzle, developed by BitMango, Inc., maintained a relatively stable download rate, hovering around 300 to 450 downloads weekly. Revenue was minimal, peaking at $34 at the end of January and dropping to single-digit values by the end of the quarter. Active users showed a slight decline from around 850 to 641 over the three months.
Water Connect Flow by IEC GLOBAL PTY LTD, which launched in mid-January, had an initial download peak of about 1.6K but quickly dropped to single digits. Active users followed a similar trend, starting at around 1.5K and declining to 458 by the end of March. The game did not generate any revenue during the quarter.
Finally, Home Painter - Fill Puzzle experienced a significant drop in downloads from nearly 900 at the start of January to just 46 by the end of February. Active users also declined from 935 in early January to 53 by the end of March. This game also did not generate any revenue during the quarter.
For more detailed insights and data, visit Sensor Tower.